Echoes of war

Explore the Old World battles
Connecting to the front…
Loading the latest population and activity…
Search & filters Players, guilds & careers
Preparing the latest combat sample…
Gathering reports from the battlefield…
Faction kills over time
T2–T4 RvR kills per hour, kept for a rolling 7 days. Each enemy death counts once. Gaps mean missing data; partial hours may undercount.
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Dispatch from the front Zones, sieges & scenarios
The next dispatch is on its way.
How these statistics are counted
Filters apply to the participant lists; zone totals always show the full sample. A guild receives one kill per distinct enemy death. Players show kill participations, not killing blows.
Solo kills require one attacker dealing 100% of the damage. Solo totals are per front; streaks cover all fronts in the displayed sample and reset on a recorded death or a non-solo kill. They do not cover earlier or unrecorded fights.
