Highlights
New Tier 3 Story Dungeons: Silver Falls Pass And Blood River Canyon
We're thrilled to present our newest 6-man Dungeons in the game: Silver Falls Pass for Order and Blood River Canyon for Destruction!
Both Dungeons will open on September 18th!
These new Tier 3 Dungeons are designed for level 25+ players and are built to take around 30–45 minutes or less to clear once you know the fights.
Higher-level players can also join with their stats debolstered, whether they're helping others and earning Mentor's Marks, or taking on special challenges for additional Champion's Marks!
Click here to watch on YouTube
Built From The Ground Up
Both of these Dungeons are brand new content designed using the team's new Terrain Editor tool. Every hill, every rock, every arrow stuck in a table was hand-placed by our designers. This is our first test of the tool; we look forward to your feedback and, if players like it, there's a very strong chance our next use of this tool will be a bit more… PvP focused!
We also have a brand new lighting system shown in these Dungeons for the very first time. Be sure to turn your graphics up a bit to enjoy the shadows, glow of the lanterns inside cave tunnels, and more as you run through them!
It's All About The Mechanics
These new Dungeons are introducing brand new mechanics into RoR that we've wanted for some time, including one on Boss 4 that we've been wanting to add for years. We're excited to hear everyone's feedback to it, and if people like it enough, perhaps we'll use it someday in other parts of the game!
In addition, this Dungeon is extremely mechanic-focused. Do the mechanics properly and you'll be fine! Ignore the mechanics and you're probably going to die. Simple, right?
How To Enter The New Dungeons
You can manually enter the new T3 Dungeons in the Southeast Corner of both Karaz-a-Karak for Order, and Karak Eight Peaks for Destruction.
If you're in a guild rank 26 or higher, you can also purchase the new teleport scrolls to the Dungeon's entrance from the Guild Merchants in Sigmar's Hammer, the War Room, The Waaagh Room, and The Viper Pit.
A New Take On Debolster
In this Dungeon, we're reintroducing the Debolster, but with a number of improvements to fix past challenges with it. In the new version:
- Debolster will reduce your stats, but will no longer prevent you from using abilities
- Debolster will no longer bug out your tactic slots (If you're above level 32, all four tactics will activate and work, including once you leave the Dungeon)
Please let us know if you encounter any issues with it while using high level characters to run the Dungeon. And speaking of Debolster, there's a reason we wanted to add it in:
Challenge Hard Modes For All Six Bosses!
There are six total bosses in this Dungeon, and all six are equipped with optional Hard Mode versions. Clearing a Hard Mode will award your entire party a Champion's Mark.
To trigger Hard Modes, you must first clear the Dungeon once or have someone in your party who has. This player may click on an object near the Dungeon's entrance (a Lantern for Order and a bonfire for Destro), which will toggle on objects at each boss that enable the Hard Mode fight.
This time around, we've made it so you can activate or deactivate hard mode on a fight if someone accidentally interacts with the trigger. (Just click the trigger object at the fight a second time to deactivate before you pull.) This way you can choose which fights you want to challenge on Hard Mode, and you can play the others normally as you like.
New Tier 3 Gear & Accessories
Bosses in this Dungeon drop pieces in the new Oathkeeper armor set pieces. You can also earn Shiny Treasure currency to purchase brand new accessories for level 25 players, and for those who collect enough of this currency, the original cape designs from the Dwarf and Greenskin City Launch are finally becoming attainable once again. It'll cost you a bit of gold, but players who missed these events years back now have a new way to gain these cosmetics, if they work hard enough!
New Condensed Quests
We're testing out a brand new way to shrink down all those quests in your quest log by splitting the Dungeon into only two boss kill quests instead of six. Defeating the first three bosses twice will now grant three pieces of gear or dyes of your choice; then likewise for the final three. Please give it a try and let us know your thoughts. If players like this approach, we may retroactively apply it to other Dungeons like Gunbad or Bastion Stair someday, in order to help trim quests down a bit!
Heraldry Shields
New heraldry shields have been added for the Ironbreaker and Black Orc, which can be picked up from Thurgrund Argonsson or Mukrak Slimeboss in Karaz-a-Karak or Karak Eight Peaks respectively – when leaving the flight master area to enter the city. Though these quests are available at level 15, the dungeon is intended for players who are level 25.
Secrets
There are no secrets or achievements to be found in these Dungeons. Please do not look for them.
A Monumental Effort
[The following is a personal letter from Rubius, Dungeons Team Lead:]
Friends, it's been a long year, and I'm humbled by all the support and help from so many people to bring today's new content to life.
I'd like to take a moment to appreciate everyone who worked on these Dungeons, from the designers to the coders to our wonderful voice actors and even the many player testers and guilds who helped try these out early and gave us feedback to enhance them.
This was perhaps our biggest project yet, and the very first major Dungeon in a map built completely by our team, with hundreds of lines of original voice acting, with brand new mechanics, with new visuals and cutscenes, and designed in a way that players of all levels can enjoy it. There's something for everyone here, and I could not be more proud of the hard work so many people put in to make it possible.
It's bittersweet, but these Dungeons also mark my final project on the RoR Dungeons team, as I'm starting a new job and chapter of life in Japan. The PvE team is in excellent hands as they move towards TOVL and the Land of the Dead, so don't worry about that at all. I hope that our team's efforts over the last few years have made the PvE experience in the game significantly better and more enjoyable for all players, and please know that your kind comments and feedback to our polls mean so much to us. Thank you.
Once more, to all those involved in today's milestone launch of these wonderful Dungeons: thank you for all of your hard work!
It's been an honor bringing these, and so many other Dungeons, to life alongside you. – Rubius
Warhammer's 18th Anniversary
Warhammer Online turns 18!
For 18 years, WAR has brought people together across the battlefields of the Old World. Today, we want to celebrate and thank all of the developers, designers, artists, and countless others who helped bring Warhammer Online to life, as well as those who continue to dedicate their time and passion to keeping its world alive today.
Most of all, we want to thank you, our community. Through all these years, you have made WAR much more than just a game. It has become a place where friendships are formed, memories are made, and people can come together to share both their victories and their struggles.
To celebrate this milestone, the RvR Weekly will run until September 28th. During the event, players can complete the "Spirit of WAR" quest, available near the Herald in Altdorf or The Inevitable City, to earn a special commemorative cloak.
Thank you for being part of WAR's story, and here's to another 18 years!
Live Event: March of the Greenskins
Autumn in the Badlands is a battle for survival. Oppressive heat causes food and drink to become scarce, a dangerous combination for a desolate landscape full of greenskin tribes. In such conditions the only way for a warboss to control his tribe is to lead them to greener pastures for a proper WAAAGH!
The March of the Greenskins marks what seems like an annual migration of starving greenskin hordes from the Badlands north into the Empire. By late autumn the Badlands are bone dry, while the Empire has reaped a bountiful harvest – ready for the taking.
The March of the Greenskins will start on September 18th and last until September 28th.
Rewards
Basic reward: Paint Thickener – An item used to buy your choice of War Paint, a pocket item with a bonus and a malus.
Advanced reward: A Crate of Dyes ; or a 7-Day Aegis
Elite reward: A War-worn Mantle cape that is unique to each race Preview here, or 2 Potions of Acclaim
Players can claim their rewards at the live event heralds, Ancestral Scholar Grondsson in the Hall of Remembering of Karaz-a-Karak, or Waaaghcalla Kurga in the Hall of Da Bestest in Karak Eight



